Susan O’Connor is an award-winning writer who creates worlds, plots, characters and scripts for video games.
She has contributed to first-person shooters, action-adventure titles, RTS, RPGs and open-world games in a variety of genres, including sci-fi, fantasy, horror, action, thriller, mystery and crime.
Games in her portfolio have sold over ten million copies and generated over half a billion dollars in sales.
Her client list includes Ubisoft, Microsoft, Take 2 Interactive, Crystal Dynamics, EA, Radical Entertainment, Activision, Sega, Sony, THQ, and Vivendi.
Gamasutra has named her as one of the top writers working in the videogame industry today.
She has been a featured speaker at SXSW, TEDx, the Game Developers Conference, and the Austin Film Festival.
She is the founder of the Game Writers Conference, now part of GDC.
In 2010 and 2011, she was a nominee for Women In Gaming’s “Top Female In Design” award.
In 2009, she shared a GDC “Best Writing” nomination (for Far Cry 2) with Clint Hocking, Patrick Redding, and Armand Constantine.
In 2008, she shared the GDC “Best Writing” award (for BioShock) with Ken Levine, Joe McDonagh, and Emily Ridgway.